Sequence Diagram



The Sequence diagram of UML
Sequence Diagram

Sequence Diagram is an interaction diagram that details how operations are carried out - what messages are sent and when. Sequence diagrams are organized according to time. The time progresses as you go down the page. The objects involved in the operation are listed from left to right according to when they take part in the message sequence. SequenceDiagram.org is an online tool / software for creating UML sequence diagrams. The efficiency when creating and working with sequence diagrams by combining text notation scripting and drawing by clicking and dragging in the.

A sequence diagram shows object interactions arranged in time sequence. It depicts the objects involved in the scenario and the sequence of messages exchanged between the objects needed to carry out the functionality of the scenario. Sequence diagrams are typically associated with use case realizations in the Logical View of the system under development. Sequence diagrams are sometimes called event diagrams or event scenarios.

Sequence Diagram Benefits

A sequence diagram shows, as parallel vertical lines (lifelines), different processes or objects that live simultaneously, and, as horizontal arrows, the messages exchanged between them, in the order in which they occur. This allows the specification of simple runtime scenarios in a graphical manner.

Sequence Diagram Example

Diagram building blocks[edit]

If the lifeline is that of an object, it demonstrates a role. Leaving the instance name blank can represent anonymous and unnamed instances.

Messages, written with horizontal arrows with the message name written above them, display interaction. Solid arrow heads represent synchronous calls, open arrow heads represent asynchronous messages, and dashed lines represent reply messages.[1]If a caller sends a synchronous message, it must wait until the message is done, such as invoking a subroutine. If a caller sends an asynchronous message, it can continue processing and doesn’t have to wait for a response. Asynchronous calls are present in multithreaded applications, event-driven applications and in message-oriented middleware. Activation boxes, or method-call boxes, are opaque rectangles drawn on top of lifelines to represent that processes are being performed in response to the message (ExecutionSpecifications in UML).

Objects calling methods on themselves use messages and add new activation boxes on top of any others to indicate a further level of processing. If an object is destroyed (removed from memory), an X is drawn on bottom of the lifeline, and the dashed line ceases to be drawn below it. It should be the result of a message, either from the object itself, or another.

A message sent from outside the diagram can be represented by a message originating from a filled-in circle (found message in UML) or from a border of the sequence diagram (gate in UML).

UML has introduced significant improvements to the capabilities of sequence diagrams. Most of these improvements are based on the idea of interaction fragments[2] which represent smaller pieces of an enclosing interaction. Multiple interaction fragments are combined to create a variety of combined fragments,[3] which are then used to model interactions that include parallelism, conditional branches, optional interactions.

References[edit]

  1. ^OMG (2011). OMG Unified Modeling Language (OMG UML), Superstructure, V2.4.1, p. 507.
  2. ^OMG (2008). OMG Unified Modeling Language (OMG UML), Superstructure, V2.1.2, p. 485.
  3. ^OMG (2007). OMG Unified Modeling Language (OMG UML), Superstructure, V2.1.2. p. 467.
Diagram

External links[edit]

Wikimedia Commons has media related to Sequence diagrams.
  • UML Distilled by Martin Fowler
  • Current UML Specification by Object Management Group (OMG)
  • Introduction to UML 2 Sequence Diagrams by Scott W. Ambler.
  • A Quick Introduction to UML Sequence Diagrams by Yanic Inghelbrecht
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